Zelda is a cult license that holds an important place in the Nintendoverso. It is made up of many episodes, all different from each other, which have all found their place in the hearts of the fans. However, it is always the same comedy: each new work is called upon to do better than the previous one. This is again the case with Zelda BOTW2, Following The Legend of Zelda Breath of The Wildplanned next year On Nintendo Switch. And so it was, also the case with The Legend of Zelda: The Wind Waker when it came out 2003 On game Cube. At that moment, the game Cube was in trouble with the PS2 but the fans weren’t too worried, convinced that Nintendo would once again get everyone to agree with the new Zelda, as had happened on N64 with The Legend of Zelda: Ocarina of Time.
However, things will not go as planned, because contrary to what was seen in a certain technical demo at Spaceworld 2000 (review HERE) had given hope, The Legend of Zelda: The Wind Waker will adopt a unique and totally innovative graphic style: the “toon shading“A courageous choice that will spark passions and arouse the anger of many fans, not understanding how Nintendo can be so disconnected from their expectations, and turn its star license” into a cartoon “even if the company has had difficulties. to get her to get rid of her image of “child’s console”.
If at the moment Shigeru Miyamoto will not spare his efforts to publicly defend the game’s artistic style, using all arguments to calm the players and reassure them, asking them to wait until they have the game in hand before judging it; it seems that behind the scenes it was a whole other story. Indeed, the show Youtube DidYouKnowGaming unearthed old statements from the producer of the series, Eiji Aonuma (from the magazine Nintendo dream) which seem to show that in reality, Shigeru Miyamoto was not at all enthusiastic about the “toon shadingBetter yet, we discover that the development team has been hiding the style from him for a long time, just like the story of the game, finally putting him in front of the fait accompli. Only, until the end of development, Miyamoto will be skeptical, “grinding your teeth“in front of the graphics and doubting the ability of the game to find its audience. He will also try several times to convince the team to return to a” realistic “style but in the end he will let the project end as it is, because given the team that runs the game, it would have been necessary almost 10 years to make a “realistic” Zelda.
Definitely, The Legend of Zelda: The Wind Waker is now a classic whose ““Cartoon Shading” protects from the signs of aging. As for the players game Cubethey won’t wait ten years Having a Zelda in a “realistic” style ever since three years after, The Legend of Zelda: Twilight Princess will come out game Cube and go Wii. But that’s another story …
To find out more, find the episode on this page. And as always let us know what you think in the comments.