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Test Oxide Room 104 – A puzzling survival horror that bothers

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Oxide room 104 is a first person horror game developed by Wild sphere and edited by Perpetual Europe. You play as Matthew, a man obviously immersed in bad patterns who finds himself stuck in a gloomy hotel with multiple closed doors, beset by visions of horror and monsters that they would not deny Silent Hill 2. It is up to you to explore this place to understand the reason for your presence here and to find the keys that open each of the doors of this nightmare place.

Test conditions: We finished Oxide Room 104 on a PC with controller.

Dance of death

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Matthew wakes up naked, in a tub inside a double-locked bathroom, his name written in blood on the door. It’s time to retrieve our clothes from the dresser and let off steam in the bowl by directly controlling the action (yes, you read that right), the tone is firm. Oxide room 104it’s a bit Silent Hill without the subtlety that gives it its charm. It’s dirty, dirty, dark, gory. The title is full of breakfast opportunities as her big hooves don’t go hand in hand. You have been warned.

There is a bestiary out of a substitute for the famous Konami saga, namely legs armed with sharp jaws, or even trunks with one eye, so many despicable creatures that will hinder your progress. Oxide-Chamber he has a real fascination for organic, dismembered and flabby things dripping with blood. If the title generally lacks subtlety in its view of horror, he tries so hard to disgust and shock that the sauce takes despite everything. The atmosphere is heavy, palpable and the game fully fulfills its primary function, that of frightening us. The bigger it is, the more it passes, as they say.

A little door to door?

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Oxide-Chamber is more of an exploration and puzzle game than ever. Its structure could not be simpler, since it will be necessary to visit each of the hotel rooms to find the keys that open the next ones, and so on. To do this, you will have to carefully observe every corner of the playing area in search of objects or drawers to open, the title has made very appreciable efforts on interactions with the environment. The slightest object of the piece of furniture can be examined, triggering small remarks from our protagonist that will arouse laughter amidst this debauchery of horror. The dubbing, in its completely disembodied state, having obviously been sacrificed in development.

On the program, a plethora of items to collect and store / combine in a very limited inventory in boxes, forcing us to put the surplus in crates scattered everywhere and linked together like a Resident Evil. Each room has its own riddle and therefore its own item to use wisely, the system sometimes causes additional trips to the nearest chest to retrieve the right item. You have a map of the area on which our hero’s annotations will be added as you explore so as not to lose sight of your discoveries.

We regret the somewhat repetitive environments, the rooms are indeed a little similar and the same assets are reused for us in loop in the same desaturated color tones. We would not have said no to more inventiveness and originality, even if the apprehension of knowing what is behind each door sweeps away this sad observation a bit. The puzzles are pretty classic, with some good finds never too convoluted, with glaucous resolutions as you wish.

Ah shit, here we go again

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Oxide room 104 it is not a health walk. Sometimes you will be pleasantly surprised to stumble upon monsters in certain rooms that you will need to take out with your revolver, or carefully avoid crouching and making as little noise as possible as they are only sensitive to sound. Since bullets are limited and a whole magazine needed to kill one, we often prefer the discreet approach, a real lottery as it is. Often we will be discovered for no reason, leaving us at the mercy of hungry opponents and very little room to move.

Death results, and the surprise of having to start all over again. Rebelote, let’s get out of the tub, grab our clothes and go again. A real game-over like we don’t do anymore. Except objects and monsters may have changed places, the hotel becoming increasingly dodgy for deaths. An alleged sadism that gives all the salt to the title, which has the merit of not lasting more than 2 hours in a straight line knowing what we are doing. There are several endings that will directly depend on how many deaths you have under your belt.

There are certainly several ways to return directly to the place of your death, but they are rare. It will therefore be necessary to be more careful and above all not to take risks if you care a little about your mental health. Failure to load a previous save confirms the will toOxide-Chamber to make you suffer. The title is permanently saved and will make you start over from where it decided. Rather frustrating when you add some fiddly and imprecise combat to the rickety stealth system. Some will say that it is understood, others that the management of the opponents deserved a little more care and balance.

No arms, no chocolate

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Ergonomics are also not at their best. Whether you use keyboard / mouse or joystick, Oxide room 104 is full of key combinations that make it difficult or even problematic to navigate the menus in an emergency situation. We spend our time awkwardly juggling objects to combine, store, examine, use, when it’s not the tiny aiming reticle that will keep you from opening a closet door properly.

From a technical point of view, far from being beautiful but cute from afar, the title distills here and there graceful lighting effects that give the settings a certain prestige, despite the repetitiveness of the sets. We’ll also notice quality sound design that dips into the atmosphere, and sound effects ranging from scary to perfectly dirty, which in themselves are a real hit given the context.

Oxide room 104 will give you your dose of horror for this early summer. With a knife-edge vibe and pretty clever puzzles, it’ll be easy to get carried away by the Silent Hill-style flow of the Wild Sphere title. However, it lags behind in essential mechanics. Stiff and imprecise, erratic controls slow down an already difficult progression, and navigating the menus will have you cursing more than once. The management of the game-over is interesting, which guarantees not to repeat the same path twice, but can prove frustrating as the deaths often have a pronounced flavor of injustice. The result is a short adventure that is enjoyable but shaky in several respects, which will still guarantee you good times of thrill.

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